At Defcon32, Ironwood Cyber hosted a Zelda-themed CTF event that combined a physical badge and a mobile app game. The badge was able to connect…
Category: Uncategorized
This post is written for users of the General Movement Component (https://www.unrealengine.com/marketplace/en-US/product/general-movement-component) that are interested in how the Unreal Gameplay Ability System can be used…
This is likely to be one of the most exciting things I ever write about while also being one of the most technically simple: On…
Link To GitLab Project: https://gitlab.com/reznok/WART WART is a tool that I initially created to help me get some sweet sweet bug bounty money. An issue…
Often times on engagements or during CTFs, I need to catch some kind of request made from a target machine. This could be for catching…